No Camera Clip
No Camera Clip keeps the third-person camera from pushing through solid blocks. Instead of the view getting swallowed by a wall, the camera stays on your side of the geometry. It has no settings; just toggle it on.
No Camera Clip keeps the third-person camera from pushing through solid blocks. Instead of the view getting swallowed by a wall, the camera stays on your side of the geometry. It has no settings; just toggle it on.