Scaffold
Scaffold places a block beneath you as you move, so you can walk, bridge and tower anywhere. It picks the best block from your hotbar, searches for the best aim point, rotates toward it and swings with configurable timing. Only the most important settings are covered here.
Swing Mode
Client swings only on your own screen, Server sends swing packets to the server, Off disables swing animations entirely.
Rotation search step
How finely the aim point on the target block is searched (0.01–0.1). Smaller values find smoother rotations at a higher CPU cost.
Inset & Jitter
Inset shifts the aim point into the block face for more reliable placements. Jitter adds slight randomness to the placement point so the pattern looks human.
SwitchBlock Mode
Biggest always keeps the largest block stack selected; Threshold swaps blocks when the current stack drops below Switch Threshold (0–64).
Keep Y on right click
Keeps your current height while placing with right click, so you can tower upward without holding jump.
RayCast
Verifies each placement with a raycast before clicking. Off disables the check; Simple, Normal, Medium and Box add progressively stricter checks.
Blink
Holds the placement for a moment when your rotation changes sharply, so the click always lands on the searched point. Blink Trigger Angle (40–90°) and Blink Trigger Ticks (1–5) control when it kicks in.
Freeze Movement
Stops your movement for Freeze Ticks (1–5) while placing, which makes placements land exactly under you at the cost of a brief pause.
Burst Speed & Speed
Rotation speeds in degrees per tick: Burst Speed (60–180) applies while you are just starting to bridge, Speed (20–180) is the normal rotation speed. A burst followed by a calmer speed looks more human.