Lag Range
Lag Range freezes your position updates (a blink) while an enemy is nearby, so the server keeps seeing you where you were when the blink started. Once the enemy gets close enough, it releases everything at once; to the server, you appear out of nowhere already inside melee range.
Delay & Range
- Delay (300-1000 ms): how long a blink lasts before releasing.
- Range (0-20, default 7): how close an enemy must be to start blinking.
- Minimal distance (0-20, default 4): the distance the enemy has to reach before the module stops being useful.
Release conditions
The blink ends early when the situation resolves itself:
- Melee release range (0-20, default 5.3): releases as soon as an enemy walks into melee distance, so your hits land the moment you reappear.
- Reset while taking combo: releases and resets when you take repeated hits, so you don’t eat a combo while frozen in place.
Extra options
- Jump stuck: only blink while in the air, timed with jump potion jumps, which makes the blink far less noticeable.
- Team check: ignore teammates.
- Require sword: only blink while holding a sword.
- Render serverside position: shows a box where the server thinks you are, so you can see the effect for yourself.