Clutch
Clutch watches your fall and, right before you would take fall damage or fall into the void, places blocks beneath you with Scaffold. It turns Scaffold on for the clutch and shuts it back off when you are safe.
Mode
Hit: clutches after you take a hit that sends you flying.Void: clutches when you are falling into the void.Hit + Void: both, on by default.
Deactivation
When the clutch ends: None (manual only), Movement (you start moving), Forward (you walk forward), Ground (you land on a block) or Ground (delay) (a short delay after landing).
Max blocks
Limits how many blocks a single clutch may place (None, 2–20). A tight limit wastes fewer blocks on short falls.
Clutch Cooldown
Minimum ticks between clutch attempts (None, 5–200), so the module does not fire over and over during a long fight.
Allow Placing
Master switch for placing blocks. With it off, Clutch still monitors falls but never places; useful when you only want the module armed conditionally.
Void Trigger (blocks)
How close to the void you must be before a void clutch triggers (Off, 1–10). Lower values delay the trigger until the fall is real.
Smart Timing
Times each placement against your fall speed so blocks land exactly under you. On by default.
Lobby Check
Disables itself in lobbies. On by default.
Ignore Fireball Jumps
Does not clutch when the fall was caused by a Long Jump fireball launch, so you do not waste blocks on a jump you intended.