Velocity
Velocity changes how you take knockback. Instead of a flat percentage, its main mode converts incoming knockback into sprint-reset attacks: each hit you land afterwards eats a chunk of the incoming motion until it’s gone.
Reduce
The main toggle. When you get hit, Velocity tries to attack the target in front of you up to five times, resetting your sprint and scaling your horizontal motion down with every hit. It only works while you are sprinting and not using an item.
Buffer
Buffer holds the knockback packet for a few ticks instead of applying it instantly. Delay till reduce releases it only once you attack, and Only active in air buffers only while you are airborne. Duration (1-20 ticks) is how long the packet is held before it gets applied anyway.
Jump & Cancel
- Jump: automatically jump when hit while sprinting on the ground, so you keep your speed instead of being stopped.
- Cancel: drops the knockback packet entirely, for hits and explosions alike.
- Ignore while burning: leaves the knockback untouched while you are on fire.