Block In
Block In places blocks around you while you hold the keybind, boxing enemies out while you break a bed. It scores block types and prefers the strongest available (obsidian first, then end stone, planks and so on), and aims each placement with smooth rotations.
Range
Maximum distance at which blocks are placed (0.5–4.5 blocks).
Speed
Rotation speed used when aiming at the next placement target (0–100). Higher is snappier, lower looks more natural.
Keybind
The key that activates placing. Block In does nothing unless the key is held.
RequireCenter
Only places when your view is centered on the target, which makes placements more reliable. On by default.
RenderBlock
Shows a fading highlight on recently placed blocks, so you can see where the module is building.