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Block In

Block In places blocks around you while you hold the keybind, boxing enemies out while you break a bed. It scores block types and prefers the strongest available (obsidian first, then end stone, planks and so on), and aims each placement with smooth rotations.

Range

Maximum distance at which blocks are placed (0.5–4.5 blocks).

Speed

Rotation speed used when aiming at the next placement target (0–100). Higher is snappier, lower looks more natural.

Keybind

The key that activates placing. Block In does nothing unless the key is held.

RequireCenter

Only places when your view is centered on the target, which makes placements more reliable. On by default.

RenderBlock

Shows a fading highlight on recently placed blocks, so you can see where the module is building.