Skip to content

Hit Select

Hit Select removes wasted clicks during a fight. Instead of swinging whenever you press, it holds clicks back while the opponent is still in their hurt animation, so every swing that goes out deals damage.

Priorities

  • Combo hits: the default. Blocks clicks while the opponent’s invulnerability window is open, then lets the next hit through when it closes.
  • Critical hits: additionally blocks clicks whenever you can’t land a critical (for example while standing on the ground), so your hits are crits first, damage second.

Pause duration

How long a valid hit pauses the click stream (0-500 ms). Higher values slow your overall swing speed but make every swing count; lower values favor raw speed.

Wait for first hit

Holds all clicks for the first moments of an engagement (0-500 ms). It gives you a moment to read the fight before committing.

Smart hurt time & hurt time

Smart hurt time uses the server-confirmed hurt time instead of a client-side estimate, which keeps the timing accurate even on laggy connections. Hurt time (1-20 ticks) is the invulnerability window that clicks are blocked for. Only while damaged (Critical hits mode) starts the module only after you have taken a hit yourself.