Critical
Critical extends the falling state of your jump, so the hits you land while it is active register as critical hits. It works while a combat target (for example from Aim Assist) is active, and comes in two flavors.
Mode
Timer: slows the falling phase with the timer, giving you a longer window to hit. Timer multiplier (0.1-1.0) is how slow the fall runs, and Range is how close the target must be.Stuck: freezes your motion updates in short pulses so you hover mid-fall. Pulse ticks (0-20) is how long each pulse lasts; 0 disables the freeze.
Only after hit
When enabled, Critical waits until you have actually hit the target before it starts working, so you don’t slow your fall while still approaching.