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Block Hit

Block Hit performs the block-hit technique automatically while Clicker is running, so you reduce incoming damage and push your opponent around without touching the right button yourself. It comes in two very different modes.

Mode

  • Lag: blinks and blocks in short bursts around your attacks. Lag duration is how long a burst lasts, Minimum lag duration its floor, and Lag chance % how often a burst happens at all. Smart unblock releases the block as soon as a hit registers, and Hold duration sets the block-hold length in ticks.
  • Predict: watches the opponent’s hurt animation and holds the block until their invulnerability is about to end, so your next click lands on a fresh hit. Maximum block ms and Unblock ms drive the block/unblock cycle, Unblock delay ms postpones the unblock, and First melee range pauses the cycle while the opponent is outside melee distance.

Range & checks

Range is how close the opponent must be for Predict mode to keep working. Team check skips teammates and Lobby check disables the module in lobbies, where blocking does nothing.